The whole sequence, from one "spin" to the next, including the bonus rounds and pickem mini-games, are all pre-determined. The game is required to recover completely if interrupted, say, after power loss, and either pick up exactly where it left off or start the exact same sequence all over again. The first thing the game does is store the random number. It's a relatively simple matter, then, to sample the circuit at some maximum rate - you have to give the circuit some time to transition between on and off, and it's at MHz speed so it's very fast, these things are integrated inside microprocessors. By introducing a contaminant conductive metal in the middle, you get a circuit that when ran in reverse, resisting the flow of electricity, will spontaneously close the circuit and conduct, the circuit flickers. So electricity prefers to flow in one direction and not the other, it's an electrical one way valve. The N side has lots of electrons and doesn't want to take on any more, the P side has the deficit and wants to fill the voids. The RNG is a "noisy diode", an electrical component, a semi-conductor.ĭiodes consist of a PN junction, where each side is biased with a surplus or a deficit of electrons. They use a hardware random number generator (RNG) to produce values that determine the outcome. These machines are, by law and by definition, truly random. I wrote Class III casino slot machine software for 5 years.
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